import React from 'react';
import PropTypes from 'prop-types';
import ImmutablePureComponent from 'react-immutable-pure-component';
import scheduleIdleTask from 'flavours/glitch/util/schedule_idle_task';
import getRectFromEntry from 'flavours/glitch/util/get_rect_from_entry';
export default class IntersectionObserverArticle extends ImmutablePureComponent {
  static propTypes = {
    intersectionObserverWrapper: PropTypes.object.isRequired,
    id: PropTypes.oneOfType([PropTypes.string, PropTypes.number]),
    index: PropTypes.oneOfType([PropTypes.string, PropTypes.number]),
    listLength: PropTypes.oneOfType([PropTypes.string, PropTypes.number]),
    saveHeightKey: PropTypes.string,
    cachedHeight: PropTypes.number,
    onHeightChange: PropTypes.func,
    children: PropTypes.node,
  };
  state = {
    isHidden: false, // set to true in requestIdleCallback to trigger un-render
  }
  shouldComponentUpdate (nextProps, nextState) {
    if (!nextState.isIntersecting && nextState.isHidden) {
      // It's only if we're not intersecting (i.e. offscreen) and isHidden is true
      // that either "isIntersecting" or "isHidden" matter, and then they're
      // the only things that matter (and updated ARIA attributes).
      return this.state.isIntersecting || !this.state.isHidden || nextProps.listLength !== this.props.listLength;
    } else if (nextState.isIntersecting && !this.state.isIntersecting) {
      // If we're going from a non-intersecting state to an intersecting state,
      // (i.e. offscreen to onscreen), then we definitely need to re-render
      return true;
    }
    // Otherwise, diff based on "updateOnProps" and "updateOnStates"
    return super.shouldComponentUpdate(nextProps, nextState);
  }
  componentDidMount () {
    const { intersectionObserverWrapper, id } = this.props;
    intersectionObserverWrapper.observe(
      id,
      this.node,
      this.handleIntersection
    );
    this.componentMounted = true;
  }
  componentWillUnmount () {
    const { intersectionObserverWrapper, id } = this.props;
    intersectionObserverWrapper.unobserve(id, this.node);
    this.componentMounted = false;
  }
  handleIntersection = (entry) => {
    this.entry = entry;
    scheduleIdleTask(this.calculateHeight);
    this.setState(this.updateStateAfterIntersection);
  }
  updateStateAfterIntersection = (prevState) => {
    if (prevState.isIntersecting && !this.entry.isIntersecting) {
      scheduleIdleTask(this.hideIfNotIntersecting);
    }
    return {
      isIntersecting: this.entry.isIntersecting,
      isHidden: false,
    };
  }
  calculateHeight = () => {
    const { onHeightChange, saveHeightKey, id } = this.props;
    // save the height of the fully-rendered element (this is expensive
    // on Chrome, where we need to fall back to getBoundingClientRect)
    this.height = getRectFromEntry(this.entry).height;
    if (onHeightChange && saveHeightKey) {
      onHeightChange(saveHeightKey, id, this.height);
    }
  }
  hideIfNotIntersecting = () => {
    if (!this.componentMounted) {
      return;
    }
    // When the browser gets a chance, test if we're still not intersecting,
    // and if so, set our isHidden to true to trigger an unrender. The point of
    // this is to save DOM nodes and avoid using up too much memory.
    // See: https://github.com/tootsuite/mastodon/issues/2900
    this.setState((prevState) => ({ isHidden: !prevState.isIntersecting }));
  }
  handleRef = (node) => {
    this.node = node;
  }
  render () {
    const { children, id, index, listLength, cachedHeight } = this.props;
    const { isIntersecting, isHidden } = this.state;
    if (!isIntersecting && (isHidden || cachedHeight)) {
      return (
        
          {children && React.cloneElement(children, { hidden: true })}
        
      );
    }
    return (
      
        {children && React.cloneElement(children, { hidden: false })}
      
    );
  }
}